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552 bytes added ,  20:06, 4 January 2011
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'''Is it possible to send a hack installer (for when one is develeoped) to the dsi via a wii homebrew app and open it on dsi from download play on dsi as a demo app or something similar?'''
 
'''Is it possible to send a hack installer (for when one is develeoped) to the dsi via a wii homebrew app and open it on dsi from download play on dsi as a demo app or something similar?'''
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i'm really familiar with wii homebrew stuff, but not so much with the inner workings of the ds and dsi systems.
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im really familiar with wii homebrew stuff, but not so much with the inner workings of the ds and dsi systems.
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[[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET)
    
Dlplay is ds-mode _only_, you can't use any dsi-mode hw from that. Furthermore, the [[NDS_Format|.nds/.srl]] itself is signed, you'd need to find some(none known currently) vulns for title launching and exploit them.(And of course you'd need some full dsi-mode exploit like a dsiware exploit.) --[[User:Yellows8|Yellows8]] 21:23, 3 January 2011 (CET)
 
Dlplay is ds-mode _only_, you can't use any dsi-mode hw from that. Furthermore, the [[NDS_Format|.nds/.srl]] itself is signed, you'd need to find some(none known currently) vulns for title launching and exploit them.(And of course you'd need some full dsi-mode exploit like a dsiware exploit.) --[[User:Yellows8|Yellows8]] 21:23, 3 January 2011 (CET)
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i see.
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are there any dsiware titles that connect to a wii title that could possibly be used for an exploit?
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Perhaps a hacked wii save (something like twilight hack) that contains data that when sent could crash the system and (like twilight hack) force the system to run custom code?
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Maybe a hacked dsiware save?
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Im sugguesting Wii-DSi communication because it isnt as secure as the rest of the possible exploit routes.
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[[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET)
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