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750 bytes removed ,  23:46, 3 September 2010
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Removed NZone haxx since it's impossible to use due to SSL.
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Wintermute has made available an open source DSi hack. The exploit works on DSi enhanced games, allowing you to run custom code from a save file. Instructions for using the exploit can be found here: [http://drunkencoders.com/2009/08/dsi-hack-update/]
 
Wintermute has made available an open source DSi hack. The exploit works on DSi enhanced games, allowing you to run custom code from a save file. Instructions for using the exploit can be found here: [http://drunkencoders.com/2009/08/dsi-hack-update/]
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The DSi [[Nintendo Zone]] client has a html parsing bug that could have been exploited to run homebrew with [[User:Yellows8|Yellows8]]'s [[Nintendo Zone#Exploits|nzonehtmlhaxx]], but that exploit is impossible to use since everything on Nintendo's and third-party servers use only HTTPS certs signed with Nintendo's root CA. This exploit was used to [[Nintendo_Zone#Server_exploits|crash]] DSi NZone twice by exploiting a EUR NZone server bug, Nintendo quickly fixed that server bug.
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That EUR SSL reneg exploit was the only NZone servers hole in existence, there are no more SSL holes, there are zero http links on all NZone sites Nintendo and third-party, and there are zero NZone beacon data code buffer overflows. NZone haxx is completely dead.
      
== DS-mode exploits ==
 
== DS-mode exploits ==

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