Changes

1,221 bytes added ,  03:38, 30 June 2022
created with info i found in the dsi system menu. note that "unknown" means I haven't found it, not that nobody knows.
The ARM9 SDK contains an OS library that handles various functions. It does not have many debugging strings, so most names listed on this page are taken from the [https://wiibrew.org/wiki/Revolution_OS Wii].

== Threads ==
<pre>
struct OSFpContext {
f64 REG_DIV_NUMER; // 0x0
f64 REG_DIV_DENOM; // 0x8
f64 SQRT_PARAM; // 0x10
u16 REG_DIVCNT; // 0x18
u16 REG_SQRTCNT; // 0x1a
}

struct OSContext {
u32 psr; // 0x0
u32 r0; // 0x4
u32 r1; // 0x8
u32 r2; // 0xc
u32 r3; // 0x10
u32 r4; // 0x14
u32 r5; // 0x18
u32 r6; // 0x1c
u32 r7; // 0x20
u32 r8; // 0x24
u32 r9; // 0x28
u32 r10; // 0x2c
u32 r11; // 0x30
u32 r12; // 0x34
void *sp; // 0x38
void *lr; // 0x3c
void *pc; // 0x40
void *kernelSp; // 0x44
struct OSFpContext fp; // 0x48
}

struct OSThread {
struct OSContext ctx; // 0x0
u32 state; // 0x64
struct OSThread *nextRunning; // 0x68
u32 threadId; // 0x6c
u32 priority; // 0x70
u32 unknown; // 0x74
struct OSThreadQueue *queue; // 0x78
struct OSThreadLink linkQueue; // 0x7c
// more unknown fields - the total length is not known
}

struct OSThreadQueue {
struct OSThread *head;
struct OSThread *tail;
}

struct OSThreadLink {
struct OSThread *prev;
struct OSThread *next;
}
</pre>
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