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| | None | | | None |
| | Has high-scores without names, scores are ASCII null-terminated strings. Managed to semi-crash this, but system reset still worked so this probably isn't exploitable. | | | Has high-scores without names, scores are ASCII null-terminated strings. Managed to semi-crash this, but system reset still worked so this probably isn't exploitable. |
| + | |- |
| + | | Fieldrunners |
| + | | High-Scores |
| + | | The xml, ".plist", in the game is used for storing savadata which contains high-score strings. Using a very large string crashes the game leading it to stack buffer overflow. The game has already been exploited through [https://github.com/yellows8/dsi/tree/master/exploits/fieldrunhax fieldrunnerhax]. |
| |- | | |- |
| | Frogger Returns | | | Frogger Returns |
| | High-Scores | | | High-Scores |
| | Has ASCII high-scores. strcpys to a static buffer from savedata, unknown if this is exploitable but there's only <10KB free space available(way too low for a payload) so meh. | | | Has ASCII high-scores. strcpys to a static buffer from savedata, unknown if this is exploitable but there's only <10KB free space available(way too low for a payload) so meh. |
| + | |- |
| + | | Guitar Rock Tour |
| + | | High-Scores |
| + | | Has ASCII high-score strings stored in the savedata. Using a very long excessive string can crash the game to lead into a stack smash. This game was successfully exploited through [https://github.com/yellows8/dsi/tree/master/exploits/grtpwn grtpwn]. |
| + | |- |
| + | | Legends of Exidia |
| + | | Player name |
| + | | Has ASCII player name stored in the savadata. Using an extensive long string will cause a stack smash to saved registers and can eventually be exploited through [https://github.com/yellows8/dsi/tree/master/exploits/exidiahax exidiahax]. |
| |- | | |- |
| | Mario Calculator | | | Mario Calculator |
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| | Profile name | | | Profile name |
| | No overflow, the game slot acts as if things are normal, only gives you a lot of completion stars | | | No overflow, the game slot acts as if things are normal, only gives you a lot of completion stars |
| + | |- |
| + | | The Legend of Zelda: Four Swords Anniversary |
| + | | Savedata filesize |
| + | | The game has 2 savefiles. When one savefile fails to load (larger than a usual savefile), the game loads the backup save and will continue load without any errors. That being said, one can crash the game with a larger game filesize to attack the heap and successfully overwrite the stack registers including the pointer counter. The game has already been exploited through [https://github.com/yellows8/dsi/tree/master/exploits/4swordshax 4swordshax]. |
| + | |- |
| + | | UNO |
| + | | Profile names |
| + | | Has ASCII Player name each for of the 5 save slots. The game was crashed with a very large player name which overwritten the stack registers including the pointer counter. The game was successfully exploited which is known as [https://github.com/ChampionLeake/UNO-pwn UNO*pwn]. |
| |- | | |- |
| | WordSearcher | | | WordSearcher |