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==Regarding the current state of DSi mode homebrew in general==
 
==Regarding the current state of DSi mode homebrew in general==
There is currently no practical way to run homebrew in DSi-mode. Save game hacks exist, but these have severe limitations:
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Except for Sudokuhax, there is currently no practical way to run homebrew in DSi-mode. Save game hacks for hybrid card games exist, but these have severe limitations:
 
* The SD slot and NAND flash are inaccessible.
 
* The SD slot and NAND flash are inaccessible.
 
* The amount of code space is limited to the available space in the game's save file. (A few kilobytes)
 
* The amount of code space is limited to the available space in the game's save file. (A few kilobytes)
 
** This restriction can be lifted with external hardware like [[EEPUART]] or [[spime]]. This is how [http://svn.navi.cx/misc/trunk/nds/dsi/cookinject/ larger chunks of code] or [http://www.flickr.com/photos/micahdowty/3794878172/in/set-72157621023570420/ image files] have been loaded by developers so far.
 
** This restriction can be lifted with external hardware like [[EEPUART]] or [[spime]]. This is how [http://svn.navi.cx/misc/trunk/nds/dsi/cookinject/ larger chunks of code] or [http://www.flickr.com/photos/micahdowty/3794878172/in/set-72157621023570420/ image files] have been loaded by developers so far.
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DSiWare exploits do not have the above limits.
    
==Exploits==
 
==Exploits==
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===Sudokuhax===
 
===Sudokuhax===
This exploit allows homebrew labeled boot.nds in the root of the SD card to be launched upon startup of the Sudoku game. This hack can be found [http://hackmii.com/2011/01/sudokuhax-release/ here]
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This exploit allows homebrew labeled boot.nds in the root of the SD card to be launched upon startup of the DSiware Sudoku game. This hack can be found [http://hackmii.com/2011/01/sudokuhax-release/ here]
    
===CookInject===
 
===CookInject===

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