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1,743 bytes added ,  18:18, 3 March 2019
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|  None
 
|  None
 
|  Has high-scores without names, scores are ASCII null-terminated strings. Managed to semi-crash this, but system reset still worked so this probably isn't exploitable.
 
|  Has high-scores without names, scores are ASCII null-terminated strings. Managed to semi-crash this, but system reset still worked so this probably isn't exploitable.
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|-
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|  Fieldrunners
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|  High-Scores
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|  The xml, ".plist", in the game is used for storing savadata which contains high-score strings. Using a very large string crashes the game leading it to stack buffer overflow. The game has already been exploited through [https://github.com/yellows8/dsi/tree/master/exploits/fieldrunhax fieldrunnerhax].
 
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|-
 
|  Frogger Returns
 
|  Frogger Returns
 
|  High-Scores
 
|  High-Scores
 
|  Has ASCII high-scores. strcpys to a static buffer from savedata, unknown if this is exploitable but there's only <10KB free space available(way too low for a payload) so meh.
 
|  Has ASCII high-scores. strcpys to a static buffer from savedata, unknown if this is exploitable but there's only <10KB free space available(way too low for a payload) so meh.
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|-
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|  Guitar Rock Tour
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|  High-Scores
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|  Has ASCII high-score strings stored in the savedata. Using a very long excessive string can crash the game to lead into a stack smash. This game was successfully exploited through [https://github.com/yellows8/dsi/tree/master/exploits/grtpwn grtpwn].
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|-
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|  Legends of Exidia
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|  Player name
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|  Has ASCII player name stored in the savadata. Using an extensive long string will cause a stack smash to saved registers and can eventually be exploited through [https://github.com/yellows8/dsi/tree/master/exploits/exidiahax exidiahax].
 
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|-
 
|  Mario Calculator
 
|  Mario Calculator
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|  Profile name
 
|  Profile name
 
|  No overflow, the game slot acts as if things are normal, only gives you a lot of completion stars
 
|  No overflow, the game slot acts as if things are normal, only gives you a lot of completion stars
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|-
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|  The Legend of Zelda: Four Swords Anniversary
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|  Savedata filesize
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|  The game has 2 savefiles. When one savefile fails to load (larger than a usual savefile), the game loads the backup save and will continue load without any errors. That being said, one can crash the game with a larger game filesize to attack the heap and successfully overwrite the stack registers including the pointer counter. The game has already been exploited through [https://github.com/yellows8/dsi/tree/master/exploits/4swordshax 4swordshax].
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|-
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|  UNO
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|  Profile names
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|  Has ASCII Player name each for of the 5 save slots. The game was crashed with a very large player name which overwritten the stack registers including the pointer counter. The game was successfully exploited which is known as [https://github.com/ChampionLeake/UNO-pwn UNO*pwn].
 
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|-
 
|  WordSearcher
 
|  WordSearcher

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