List of DSi Homebrew: Difference between revisions
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==Regarding the current state of DSi mode homebrew in general== | ==Regarding the current state of DSi mode homebrew in general== | ||
Except for Sudokuhax, there is currently no practical way to run homebrew in DSi-mode. Save game hacks for hybrid card games exist, but these have severe limitations: | |||
* The SD slot and NAND flash are inaccessible. | * The SD slot and NAND flash are inaccessible. | ||
* The amount of code space is limited to the available space in the game's save file. (A few kilobytes) | * The amount of code space is limited to the available space in the game's save file. (A few kilobytes) | ||
** This restriction can be lifted with external hardware like [[EEPUART]] or [[spime]]. This is how [http://svn.navi.cx/misc/trunk/nds/dsi/cookinject/ larger chunks of code] or [http://www.flickr.com/photos/micahdowty/3794878172/in/set-72157621023570420/ image files] have been loaded by developers so far. | ** This restriction can be lifted with external hardware like [[EEPUART]] or [[spime]]. This is how [http://svn.navi.cx/misc/trunk/nds/dsi/cookinject/ larger chunks of code] or [http://www.flickr.com/photos/micahdowty/3794878172/in/set-72157621023570420/ image files] have been loaded by developers so far. | ||
DSiWare exploits do not have the above limits. | |||
==Exploits== | ==Exploits== | ||