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The Nintendo DSi contains two cameras. The cameras can be used in the Nintendo DSi Camera application or DSi games that are compatible.
- 0.3 Megapixel
- 640*480 VGA
- No zoom and no flash.
- Photos saved in JPG format (saved in DCIM/ folder on the SD/SDHC or in the internal memory)
- Asphalt 4 : Elite Racing (DSiWare)
- Brain Challenge (DSiWare)
- Classic Word Games
- Cooking Coach
- Pop SuperStar : Road To Celebrity (DSiWare)
- Real Football 2009 (DSiWare)
- WarioWare : Snapped! (DSiWare)
- Pokemon Black,White (2010,JP)
- Castle of Magic (DSiWare)
- Photo Dojo (DSiWare)
Camera registers (ARM7)
The cameras are controlled and initialized with I2C Bus on ARM7 side.
Camera registers (ARM9)
The actual data transfers are done on ARM9 side with below registers.
Used for resetting cameras. Once cameras are reset by poking this register, all three 0x0400420X camera registers are set to zero.
|4||IRQ error flag|
|5||Resets cameras when set?|
|9-8||Set to 2(bit9 set) during init, cleared to zero on shutdown|
|10||Set to 1 during init, 0 on cameras shutdown|
|11||Set to 1 during init, 0 on cameras shutdown|
|13||Set during initialization?|
|14||Cleared during initialization?|
When the IRQ error flag is set when the cameras IRQ handler is executing, the cameras are shut off. The cameras I2C devices are powered off until cameras are initialized via this register.
|31-0||RGB555 video data converted by internal-cameras DSP|
For retrieving camera video data, NDMA with arm9 startup mode 11(camera) is used with this src register. The NDMA frame transfer is started when the cameras IRQ was thrown. Supported internal-cameras DSP final resolutions are 256x192 and 640x480, the corresponding frame transfer lengths are 0x18000 and 0x96000.(The 256x192 final resolution is converted by the internal-cameras DSP from the camera resolution)