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- This '''list''' is designed to be a updated collection of current DSi mode homebrew. ==Regarding the current state of DSi mode homebrew in general==2 KB (291 words) - 16:15, 4 May 2020
- .... You can even use it to load homebrew (using the Flipnote Lenny or Ugopwn exploits)!241 bytes (42 words) - 20:57, 20 August 2021
- {{Infobox/homebrew # Homebrew should now load from <code>boot.nds</code> in the root of the SD card.788 bytes (118 words) - 06:27, 20 December 2022
- '''A:''' Getting unsigned "homebrew" code running on the Nintendo DSi in native DSi mode. ...to an Arudino chip. This will lead to further - and easier to replicate - exploits, such as [[Sudokuhax]]. For people on the latest firware 1.4.5, ther is [[U2 KB (368 words) - 23:12, 10 November 2017
- This page is dedicated to the listing of exploits for the Nintendo DSi. Anyone may contribute to this list. This page my not, == Type of exploits ==8 KB (1,178 words) - 12:40, 2 January 2024
- {{Infobox homebrew [[Category:Primary exploits]]971 bytes (146 words) - 06:27, 20 December 2022
- '''DSi Enhanced Exploits [[DSi exploits]]''' ...ve been used to make the DSi run custom code in DSi mode and the first DSi homebrew. So far it has only been done on My Healthy Cooking Coach and Classic Word2 KB (317 words) - 22:45, 29 May 2018
- The savegame exploits found in DSi enhanced games make it possible to run homebrew code, but there is a slight problem: the EEPROM can't contain much code.982 bytes (177 words) - 05:10, 31 July 2009
- A language homebrew developers program in. Also a programming language that is used to make eve An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up4 KB (638 words) - 21:03, 16 August 2021