This page is dedicated to the listing of exploits for the Nintendo DSi. Anyone may contribute to this list. This page my not, however be deleted in any way, this ensures that that development of this page is not slowed down. Due to the fact that this page has not changed for over a year due to resets, no more resets.
Type of exploits
Here is a general list of all the different types/terms of exploits to know. This is to know the differences of each exploit.
These are ARM9 exploits that takes over a NDS-mode cartridge. These cartridges (on the back) are labeled as NTR. These type of exploits are very limited since there's no SD or NAND access. They can be used to run a small binary payload making these exploits almost useless.
|Every single FIFA game on the Nintendo DS has been exploited.
|CTurt's Source Code
|A primary entrypoint for the game, Bangai-O Spirit, on the Nintendo DS. This game was successfully exploit through sound.
|"I Love Horses" Nintendo DS save exploit
|A stack smash savegame exploit for the game "Asterix Brain Trainer"
|DS Download Station exploit, allowing one to run any commercial homebrew over from the DS download play application.
|shutterbug2000, Gericom, and Apache Thunder
|A stack smash savegame exploit for the game "The New York Times: Crossword" resulting from stack buffer overflow (profile slot names).
|A savegame exploit for the game "Führerschein Coach 2008".
TWL/DSi-Enhanced Cart Exploits
These are ARM9 exploits that take over a enhanced DSi-mode cartridge. These cartridges (on the back) are labeled as TWL. Unfortunately they don't have SD or NAND access but can be used to gather console information and maybe find other vulnerabilities. These exploits can also be used for dslink, which can load homebrew applications via internet connections.
|The Biggest Losers
|Exploit for The Biggest Loser which runs in DSi mode if you use a real cartridge on a DSi or 3DS system, otherwise, it runs in DS mode.
|DSi Cooking Coach exploit
|DSi Classic Word Games exploit
|The first DSi exclusive cartridge title to be exploited for the game, SystemFlaw
DSiWare (True DSi-Mode) Exploits
These are ARM9 exploits that take over a DSiWare title. They run in the same context that the DSi-Enhanced games do, but with additional SD and NAND access. These exploits are valuable since they can be used to downgrade the console firmware to older versions, or install a persistent exploit such as Unlaunch. You can also run commercial homebrew applications from the SD card. However this doesn't allow any cartridge access.
|One of the first DSiWare exploits for the Nintendo DSi on the game SUDOKU by EA. (You must have the 1st version of this game in order to use the exploit as it was patched.
|A Gameloft DSiWare savegame exploit for the game, Guitar Rock Tour!
|A Gameloft DSiWare savegame exploit for the game, Legend of Exidia!
|A Subatomic Studios DSiWare savegame exploit for the game, FIELDRUNNERS!
|A DSiWare savegame exploit for the game, The Legend of Zelda: Four Swords Anniversary Edition!
|Flipnote ( ͡° ͜ʖ ͡°) and ugopwn
|A Primary entrypoint for the DSiWare Application, Flipnote Studio! This exploit was first exploit by shutterbug2000. Later, WinterMute and fincs released a stable version of the exploit.
|shutterbug2000, WinterMute, fincs, zoogie
|A DSiWare savegame exploit for the game, UNO, that involves a simple stack buffer overflow within the player's username with the settings functionality of the game!
|A primary exploit for the DSi that involves the system application "Camera"! All you need is an SD Card to use this exploit.
|The last string argument of interpreter command "COLSET" is not bounds checked, thus a trivial stack smash can occur if the string is overly long.
|A primary entrypoint, using a use-after-free in Opera 9.50 (which uses WebKit under the hood).
These exploits take over the ARM7 processor. In the DSi, these processor handles critical operations and cryptography operations, among other things. These exploits are extremely rare and there's no concrete targets. The DSi menu (The Launcher) is known to run in the ARM7 context. At the moment there's only one exploit known as RocketLauncher. These exploits allow FULL ACCESS with the DSi launcher.
|One of the first ever unlocked ARM7 DSi exploit involving the DS Cart White list in secton 3. This exploit only works on firmwares v1.4!
|ApacheThunder, stuckpixel, NoCash, Gericom, and Normmatt
These exploits gain full SCFG_EXT access rights immediately after powering on the system (right before starting the launcher). These exploits are significantly rare and concrete targets can be the launcher's title.tmd. At the moment, nocash's exploit, Unlaunch is the only known usable exploit.
|Possibly one of the first bootcode exploit for the Nintendo DSi! This exploit deals with taking advantage of the launcher's "title.tmd" size as it's not checked, allowing esculated permissions!
|Install & Writeup
|A modchip that exlploits the bootROMs of the Nintendo DSi. It enables code execution on both cores before boot ROM lockout.
|37c3 talk, video, DIY guide