This page is dedicated to the listing of exploits for the Nintendo DSi. Anyone may contribute to this list. This page my not, however be deleted in any way, this ensures that that development of this page is not slowed down. Due to the fact that this page has not changed for over a year due to resets, no more resets.
Type of exploits
Here is a general list of all the different types/terms of exploits to know. This is to know the differences of each exploit.
These are ARM9 exploits that takes over a NDS-mode cartridge. These cartridges (on the back) are labeled as NTR. These type of exploits are very limited since there's no SD or NAND access. They can be used to run a small binary payload making these exploits almost useless.
|FIFA NDS||Every single FIFA game on the Nintendo DS has been exploited.||Everyone||CTurt's Source Code|
|Bangai-O-Sploit||A primary entrypoint for the game, Bangai-O Spirit, on the Nintendo DS. This game was successfully exploit through sound.||smealum||Install|
|NDS-ILH-Save-Exploit||"I Love Horses" Nintendo DS save exploit||mojobojo||Install|
|ABR-NDS-SaveExploit||A stack smash savegame exploit for the game "Asterix Brain Trainer"||Weml0||Install|
|HaxxStation||DS Download Station exploit, allowing one to run any commercial homebrew over from the DS download play application.||shutterbug2000, Gericom, and Apache Thunder||See Here|
|BreakingNews||A stack smash savegame exploit for the game "The New York Times: Crossword" resulting from stack buffer overflow (profile slot names).||ChampionLeake||Install|
TWL/DSi-Enhanced Cart Exploits
These are ARM9 exploits that take over a enhanced DSi-mode cartridge. These cartridges (on the back) are labeled as TWL. Unfortunately they don't have SD or NAND access but can be used to gather console information and maybe find other vulnerabilities. These exploits can also be used for dslink, which can load homebrew applications via internet connections.
|The Biggest Losers||Exploit for The Biggest Loser which runs in DSi mode if you use a real cartridge on a DSi or 3DS system, otherwise, it runs in DS mode.||st4rk||Install|
|Cookhack||DSi Cooking Coach exploit||WinterMute||PoC|
|Classichack||DSi Classic Word Games exploit||WinterMute||PoC|
|SystemFlaaw||The first DSi exclusive cartridge title to be exploited for the game, SystemFlaw||zoogie||Install|
DSiWare(True DSi-Mode) Exploits
These are ARM9 exploits that take over a DSiWare title. They run in the same context that the DSi-Enhanced games do, but with additional SD and NAND access. These exploits are valuable since they can be used to downgrade the console firmware to older versions. You can also run commercial homebrew applications from the SD card. However this doesn't allow any cartridge access.
|Sudokuhax||One of the first DSiWare exploits for the Nintendo DSi on the game SUDOKU by EA. (You must have the 1st version of this game in order to use the exploit as it was patched.||TeamTwiizer, yellows8||Install|
|grtpwn||A Gameloft DSiWare savegame exploit for the game, Guitar Rock Tour!||yellows8||Install|
|exidiahax||A Gameloft DSiWare savegame exploit for the game, Legend of Exidia!||yellows8||Install|
|fieldrunhax||A Subatomic Studios DSiWare savegame exploit for the game, FIELDRUNNERS!||yellows8||Install|
|4swordhax||A DSiWare savegame exploit for the game, The Legend of Zelda: Four Swords Anniversary Edition!||yellows8||Install|
|Flipnote( ͡° ͜ʖ ͡°) or ugopwn||A Primary entrypoint for the DSiWare Application, Flipnote Studio! This exploit was first exploit by shutterbug2000. Later, WinterMute and fincs released a stable version of the exploit.||shutterbug2000, WinterMute, fincs, zoogie||Install|
|UNO*pwn||A DSiWare savegame exploit for the game, UNO, that involves a simple stack buffer overflow within the player's username with the settings functionality of the game!||ChampionLeake||Install|
|MemoryPit||A primary exploit for the DSi that involves the system application "Camera"! All you need is an SD Card to use this exploit.||shutterbug2000||See Here|
|petit-compwner||The last string argument of interpreter command "COLSET" is not bounds checked, thus a trivial stack smash can occur if the string is overly long.||zoogie||Release|
These exploits take over the ARM7 processor. In the DSi, these processor handles critical operations and cryptography operations, among other things. These exploits are extremely rare and there's no concrete targets. The DSi menu (The Launcher) is known to run in the ARM7 context. At the moment there's only one exploit known as RocketLauncher. These exploits allow FULL ACCESS with the DSi launcher.
|RocketLauncher||One of the first ever unlocked ARM7 DSi exploit involving the DS Cart White list in secton 3. This exploit only works on firmwares v1.4!||ApacheThunder, stuckpixel, NoCash, Gericom, and Normmatt||Writeup|
These exploits gain full SCFG_EXT access rights immediately after powering on the system (right before starting the launcher). These exploits are significantly rare and concrete targets can be the launcher's title.tmd. At the moment, nocash's exploit, Unlaunch is the only known exploit.
|Unlaunch||Possibly one of the first bootcode exploit for the Nintendo DSi! This exploit deals with taking advantage of the launcher's "title.tmd" size as it's not checked, allowing esculated permissions!||NoCash||Install & Writeup|
Team Twiizers released a DSi-mode exploit called Sudokuhax that loads homebrew from the SD card in DSi-mode. The exploit requires that you have purchased EA's Sudoku game. More details and download: . Additionally more DSiWare savegame exploits were released for the last time: . Copying these savegame exploits to NAND via system settings is blocked on the latest system version.
shutterbug2000 has created an exploit for Flipnote Studio, which uses a modified flipnote that you have to paste 122 times exactly. The exploit can be used with fwtool to downgrade the dsi to be able to use Sudokuhax or things like it. wintermute and fincs simple 1 paste exploit can be found here .
ChampionLeake has released an exploit for UNO, a regular DSiWare savegame exploit. Instructions to installing the exploit are here: 
The source of the majority of the old dsiware exploits can be found on yellows8's github page 
An incomplete list of all DSi exploits are here: List of DSi Exploits
DSi Enhanced exploits
Team Twiizers also have found a DSi-mode exploit in cooking coach and have managed to use it to run DSi-mode homebrew. However it has not yet been released. More details at:  The additional hardware is just required to get a connection to a computer so that things like ram dumps can be created.
Wintermute has made available an open source DSi hack. The exploit works on DSi enhanced games, allowing you to run custom code from a save file. Instructions for using the exploit can be found here: 
The cooking coach and classic word games savegame exploits are blocked on the latest system version. Therefore, the only way to get DSi-mode homebrew running with the latest system version, is with a hardware workaround for the blocked DSi-mode gamecard exploits. Additionally, one could solder the NAND pins to a MMC reader/writer, then extract dev.kp for DSiWareHax.
It is also possible for homebrew to be loaded through an Action Replay DSi flashcart. If an nds file is saved onto a micro SD card, and then that micro SD is inserted into the Action Replay, the file can be executed by going to the Files menu.
New flipnote studio lennyface exploit released allowing someone to run the new custom firmware Hiya CFW allowing people to run homeprew software from their SD card.
This type of exploit is undesirable because all DSi functionality, such as usage of the cameras, is unavailable to homebrew.
Gericom has exploited the "DS Download Station" application which works on all DS family consoles. Runs commercial homebrew via download station. Here you can have the details about it.
List of ideas for exploitation/hacking of the latest DSi system version
→Do not remove ideas, only add
→Do not delete this section
→If your idea is 'Epic' mark it with * [only do this if it will certainly work]
→You must research whether your idea will work or not
Just an idea, but couldn't we make a .gif file that Flipnote could read, then the GIF could crash Flipnote and somehow load up the DSi homebrew?
We could try to connect to the DSi using the DS Download Play software, like the Wii and other DS can? I suggest connecting a PC via Bluetooth, push over an exploit program and run it.--Bernd L 16:18, 21 February 2017 (CET)