DSi exploits

Revision as of 17:35, 18 December 2019 by 1234abcd (talk | contribs) (armv7 is an instruction set not a processor)

This page is dedicated to the listing of exploits for the Nintendo DSi. Anyone may contribute to this list. This page my not, however be deleted in any way, this ensures that that development of this page is not slowed down. Due to the fact that this page has not changed for over a year due to resets, no more resets.

Type of exploits

Here is a general list of all the different types/terms of exploits to know. This is to know the differences of each exploit.

  • NTR/NDS-Mode Exploits:

These are ARM9 exploits that takes over a NDS-mode cartridge. These cartridges (on the back) are labeled as NTR. These type of exploits are very limited since there's no SD or NAND access. They can be used to run a small binary payload making these exploits almost useless.

  • TWL/DSi-Enhanced Cart Exploits:

These are ARM9 exploits that take over a enhanced DSi-mode cartridge. These cartridges (on the back) are labeled as TWL. Unfortunately they don't have SD or NAND access but can be used to gather console information and maybe find other vulnerabilities. These exploits can also be used for dslink, which can load homebrew applications via internet connections.

  • DSiWare(True DSi-Mode) Exploits:

These are ARM9 exploits that take over a DSiWare title. They run in the same context that the DSi-Enhanced games do, but with additional SD and NAND access. These exploits are valuable since they can be used to downgrade the console firmware to older versions. You can also run commercial homebrew applications from the SD card. However this doesn't allow any cartridge access.

  • ARM7 Exploits:

These exploits take over the ARM7 processor. In the DSi, these processor handles critical operations and cryptography operations, among other things. These exploits are extremely rare and there's no concrete targets. The DSi menu (The Launcher) is known to run in the ARM7 context. At the moment there's only one exploit known as RocketLauncher. These exploits allow FULL ACCESS with the DSi launcher.

  • Bootcode Exploits:

These exploits gain full SCFG_EXT access rights immediately after powering on the system (right before starting the launcher). These exploits are significantly rare and concrete targets can be the launcher's title.tmd. At the moment, nocash's exploit, Unlaunch is the only known exploit.

DSi-mode exploits

Team Twiizers released a DSi-mode exploit called Sudokuhax that loads homebrew from the SD card in DSi-mode. The exploit requires that you have purchased EA's Sudoku game. More details and download: [1]. Additionally more DSiWare savegame exploits were released for the last time: [2]. Copying these savegame exploits to NAND via system settings is blocked on the latest system version.

shutterbug2000 has created an exploit for Flipnote Studio, which uses a modified flipnote that you have to paste 122 times exactly. The exploit can be used with fwtool to downgrade the dsi to be able to use Sudokuhax or things like it. wintermute and fincs simple 1 paste exploit can be found here [3].

ChampionLeake has released an exploit for UNO, a regular DSiWare savegame exploit. Instructions to installing the exploit are here: [4]

The source of the majority of the old dsiware exploits can be found on yellows8's github page [5]

An incomplete list of all DSi exploits are here: List of DSi Exploits

DSi Enhanced exploits

Team Twiizers also have found a DSi-mode exploit in cooking coach and have managed to use it to run DSi-mode homebrew. However it has not yet been released. More details at: [6] The additional hardware is just required to get a connection to a computer so that things like ram dumps can be created.

Wintermute has made available an open source DSi hack. The exploit works on DSi enhanced games, allowing you to run custom code from a save file. Instructions for using the exploit can be found here: [7]

The cooking coach and classic word games savegame exploits are blocked on the latest system version. Therefore, the only way to get DSi-mode homebrew running with the latest system version, is with a hardware workaround for the blocked DSi-mode gamecard exploits. Additionally, one could solder the NAND pins to a MMC reader/writer, then extract dev.kp for DSiWareHax.

It is also possible for homebrew to be loaded through an Action Replay DSi flashcart. If an nds file is saved onto a micro SD card, and then that micro SD is inserted into the Action Replay, the file can be executed by going to the Files menu.

New flipnote studio lennyface exploit released allowing someone to run the new custom firmware Hiya CFW allowing people to run homeprew software from their SD card.

DS-mode exploits

This type of exploit is undesirable because all DSi functionality, such as usage of the cameras, is unavailable to homebrew.

Gericom has exploited the "DS Download Station" application which works on all DS family consoles. Runs commercial homebrew via download station. Here you can have the details about it.

Blasteh (Blasty) has posted a video on Youtube showing code being run in DS mode on the DSi using Fifa '08.

List of ideas for exploitation/hacking of the latest DSi system version

Rules

→Do not remove ideas, only add

→Do not delete this section

→If your idea is 'Epic' mark it with * [only do this if it will certainly work]

→You must research whether your idea will work or not


Just an idea, but couldn't we make a .gif file that Flipnote could read, then the GIF could crash Flipnote and somehow load up the DSi homebrew?

We could try to connect to the DSi using the DS Download Play software, like the Wii and other DS can? I suggest connecting a PC via Bluetooth, push over an exploit program and run it.--Bernd L 16:18, 21 February 2017 (CET)

Bernd L Long time, no answer. "Don't worry, there will be an exploit coming soon for Flipnote Studio/DSi Browser that will allow you to downgrade to 1.4." Abequinn 23:46, 14 August 2017 (CEST)