Changes

163 bytes removed ,  01:15, 1 July 2010
The bug is present in NZone, the exploit hasn't been adapted to NZone yet.
Line 15: Line 15:     
DS Station's web browser uses NetFront 3.3. This browser version has a stack smash bug in a function writing the URL from a tag field's value to the stack. This bug is present in at least one function, other functions don't seem to have this bug.
 
DS Station's web browser uses NetFront 3.3. This browser version has a stack smash bug in a function writing the URL from a tag field's value to the stack. This bug is present in at least one function, other functions don't seem to have this bug.
It is currently unknown if Nintendo Zone uses a newer NetFront version with this bug fixed. The layout of the Nintendo Zone binary NetFront html tag attribute strings were significantly changed, meaning NetFront was probably updated. The NetFront version user agent was removed from the NZone bin. A Nintendo Zone exploit couldn't be easily used by everyone, as Linux and a compatible hostapd wireless NIC is required. An SSID, and the WEP key generated from the SSID, from a real Nintendo Zone/DS Station AP is required.
+
Nintendo Zone v3.0 has the bug. The layout of the Nintendo Zone binary NetFront html tag attribute strings were significantly changed, meaning NetFront was probably updated. The NetFront version user agent was removed from the NZone bin, so it's unknown what NetFront version NZone uses. A Nintendo Zone exploit couldn't be easily used by everyone, as Linux and a compatible hostapd wireless NIC is required. An SSID, and the WEP key generated from the SSID, from a real Nintendo Zone/DS Station AP is required.
At real Nintendo Zone APs, a laptop running Linux with a wireless NIC supporting monitor mode would be needed.
+
At real Nintendo Zone APs, a laptop running Linux with a wireless NIC supporting monitor mode would be needed to use the exploit at the NZone AP location.
 
This exploit would be meant more for reverse engineers.
 
This exploit would be meant more for reverse engineers.
   −
A DS Station exploit has been written by Yellows8. This DS Station exploit can't be adapted to Nintendo Zone until a Nintendo Zone AP beacons capture is obtained. The exploit is only available on Google Code wmb-asm SVN. SVN web interface is available [http://code.google.com/p/wmb-asm/source/browse/#svn/trunk/nzoneurlstacksmash here], SVN URL available [http://wmb-asm.googlecode.com/svn/trunk/nzoneurlstacksmash here.] If you want to use the exploit at home, you also need a HTTPS forwarder/proxy, like httpsforwarder available in SVN. This exploit hasn't been tested with Nintendo Zone. This exploit can only be used with html that is transferred over http. The html for the index main and sub screens is transferred over https. However, the html for the main screen for the pages after the index,(main server and third-party companies websites) is transferred with http. The sub screen html is transferred with https, with the main server. Sub screen html with third-party companies is transferred with http. Strangely, the back link from the menu after the index page for the main server, the main screen html URL uses http, rather than https.
+
A DS Station exploit has been written by Yellows8. The exploit is only available on Google Code wmb-asm SVN. SVN web interface is available [http://code.google.com/p/wmb-asm/source/browse/#svn/trunk/nzoneurlstacksmash here], SVN URL available [http://wmb-asm.googlecode.com/svn/trunk/nzoneurlstacksmash here.] If you want to use the exploit at home, you also need a HTTPS forwarder/proxy, like httpsforwarder available in SVN. This exploit hasn't been tested with Nintendo Zone, and this exploit hasn't been adapted to NZone yet. This exploit can only be used with html that is transferred over http. The html for the index main and sub screens is transferred over https. However, the html for the main screen for the pages after the index,(main server and third-party companies websites) is transferred with http. The sub screen html is transferred with https, with the main server. Sub screen html with third-party companies is transferred with http.
    
Bootstrapping a .nds embedded in the exploit has been done somewhat successfully, but Arm7 code doesn't work 100%. Bootstrapping the Arm7 works fine when done with the embedded .nds. There seems to be zero issues with homebrew bootstrapped from a loader embedded in the exploit. When attempting to use touch screen in the embedded .nds, the Arm7 code doesn't work at all for touch screen. Most of the time, Arm7 Wifi doesn't work, it only worked once. Arm7 bootstrapping is buggy: adding only one instruction to either the arm9 or arm7 bootstubs cause a hang when the embedded .nds loader attempts to bootstrap the Arm7. When bootstrapping the Arm7 breaks with the embedded .nds loader, the Arm7 doesn't seem to be executing main() at all. Calling systemShutDown in Arm7 main doesn't shutdown the DS. NetFront limits the size of html files that can be downloaded. The max size of a LZSS compressed .nds embedded in the exploit is between 121.7KB - 129.9KB.
 
Bootstrapping a .nds embedded in the exploit has been done somewhat successfully, but Arm7 code doesn't work 100%. Bootstrapping the Arm7 works fine when done with the embedded .nds. There seems to be zero issues with homebrew bootstrapped from a loader embedded in the exploit. When attempting to use touch screen in the embedded .nds, the Arm7 code doesn't work at all for touch screen. Most of the time, Arm7 Wifi doesn't work, it only worked once. Arm7 bootstrapping is buggy: adding only one instruction to either the arm9 or arm7 bootstubs cause a hang when the embedded .nds loader attempts to bootstrap the Arm7. When bootstrapping the Arm7 breaks with the embedded .nds loader, the Arm7 doesn't seem to be executing main() at all. Calling systemShutDown in Arm7 main doesn't shutdown the DS. NetFront limits the size of html files that can be downloaded. The max size of a LZSS compressed .nds embedded in the exploit is between 121.7KB - 129.9KB.