Line 360: |
Line 360: |
| ! Description | | ! Description |
| |- | | |- |
− | | FrameCount | + | | Frame count |
− | | Sound effect usage. Each byte is a frame, and bit number one represents Sound 1, bit number two represents Sound 2 and bit number three represents Sound 3 | + | | Sound effect usage. Each byte represents a frame, and bit #1 represents Sound effect 1, bit #2 represents Sound effect 2 and bit #3 represents Sound effect 3. |
| |- | | |- |
− | | ??? | + | | 0 - 3 |
− | | Padding - only used if FrameCount isn't dividable by 4 | + | | Padding - Makes the offset to the next four bytes dividable by 4 |
| |- | | |- |
| | 4 | | | 4 |
− | | Size of Background music(0 if not used) | + | | Size of Background music(0x0000000 if not used) |
| |- | | |- |
| | 4 | | | 4 |
− | | Size of Sound effect 1(0 if not used) | + | | Size of Sound effect 1(0x0000000 if not used) |
| |- | | |- |
| | 4 | | | 4 |
− | | Size of Sound effect 2(0 if not used) | + | | Size of Sound effect 2(0x0000000 if not used) |
| |- | | |- |
| | 4 | | | 4 |
− | | Size of Sound effect 3(0 if not used) | + | | Size of Sound effect 3(0x000000 if not used) |
| |- | | |- |
| | 1 | | | 1 |
− | | Framerate, you must take 8 and subtract the decimal value of this byte. | + | | Framerate. To get the correct value, you must take 8, and subtract the decimal value of this byte. |
| |- | | |- |
| | 15 | | | 15 |