ARM9 OS
The ARM9 SDK contains an OS library that handles various functions. It does not have many debugging strings, so most names listed on this page are taken from the Wii.
Threads
The scheduler only runs the thread with the highest priority, and does not switch between threads if two threads have the same priority. Because of this, rescheduling only happens when a thread-related function is called and the thread with the highest priority can no longer run.
struct OSMathContext { u64 REG_DIV_NUMER; // 0x0 u64 REG_DIV_DENOM; // 0x8 u64 SQRT_PARAM; // 0x10 u16 REG_DIVCNT; // 0x18 u16 REG_SQRTCNT; // 0x1a } struct OSContext { u32 psr; // 0x0 u32 r0; // 0x4 u32 r1; // 0x8 u32 r2; // 0xc u32 r3; // 0x10 u32 r4; // 0x14 u32 r5; // 0x18 u32 r6; // 0x1c u32 r7; // 0x20 u32 r8; // 0x24 u32 r9; // 0x28 u32 r10; // 0x2c u32 r11; // 0x30 u32 r12; // 0x34 void *sp; // 0x38 void *lr; // 0x3c void *pc; // 0x40 void *systemStack; // 0x44 struct OSMathContext math; // 0x48 } struct OSThread { struct OSContext ctx; // 0x0 u32 state; // 0x64 struct OSThread *nextRunning; // 0x68 u32 threadId; // 0x6c u32 priority; // 0x70 u32 unknown; // 0x74 struct OSThreadQueue *queue; // 0x78 struct OSThreadLink linkQueue; // 0x7c struct OSMutex *mutex; // 0x84 - set to the mutex the thread is currently trying to lock struct OSMutexQueue queueMutex; // 0x88 void *stackLo; // 0x90 void *stackHi; // 0x94 void *unknown2; // 0x98 struct OSThreadQueue queueJoin; // 0x9c u32 unknown3[3]; // 0xa4 struct OSAlarm *timedSleepAlarm; // 0xb0 void (*cleanupFunc)(u32 res); // 0xb4 u32 unknown4[2]; } struct OSThreadQueue { struct OSThread *head; struct OSThread *tail; } struct OSThreadLink { struct OSThread *prev; struct OSThread *next; } struct OSMutex { struct OSThreadQueue waitingQueue; struct OSThread *holder; u32 timesLocked; struct OSMutex *next; struct OSMutex *prev; } struct OSMutexQueue { struct OSMutex *head; struct OSMutex *tail; }
Message queues
struct OSMessageQueue { struct OSThreadQueue waitForReceive; struct OSThreadQueue waitForSend; u32 *buf; u32 capacity; u32 rotation; u32 messagesEnqueued; }
Memory allocation
3 types of heaps exist: EXPH (exponential heap), FRMH (frame heap), and UNTH (unit heap).
Time
Timer 0 is used to keep track of global time by manually incrementing a global, while timer 1 is used to generate an interrupt for alarms. The OS orders the alarms by alert time, so that it only needs to keep track of the frontmost alarm.
struct OSAlarm { void (*handler)(void *userData); void *userData; u32 unknown; u64 alertTime; struct OSAlarm *prev; struct OSAlarm *next; u64 repeatInterval; // 0 for non-repeating alarms u64 repeatStart; // undefined value for non-repeating alarms } struct OSAlarmQueue { u32 unknown; struct OSAlarm *head; struct OSAlarm *tail; }
Interrupts
The interrupt handler called by the ARM9 BIOS calls a handler in a table mapping the raw IRQ IDs to handlers. Each handler is either a no-op (not listed in the table below) or a stub that calls __OSDispatchInterrupt
with an OS interrupt ID. __OSDispatchInterrupt
then calls the handler registered with __OSSetInterruptHandler
.
Hardware ID | Translated ID | Name |
---|---|---|
3 | 8 | Timer 0 overflow |
4 | 9 | Timer 1 overflow |
5 | 10 | Timer 2 overflow |
6 | 11 | Timer 3 overflow |
8 | 0 | DMA 0 |
9 | 1 | DMA 1 |
10 | 2 | DMA 2 |
11 | 3 | DMA 3 |
28 | 4 | New DMA 0 |
29 | 5 | New DMA 1 |
30 | 6 | New DMA 2 |
31 | 7 | New DMA 3 |