DSiWare VulnList

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This lists DSiWare that might have vulnerabilities, like strcpy or sprintf from savedata. If you know of DSiWare that has English-only string(high-scores, player name, high-scores that use username from system settings, etc) input, mention it on IRC EFNet #dsidev. Or contact yellowstar 6 at gmail dot com.

DSiWare savedata is extracted and modified with these tools: https://github.com/neimod/dsi

For these lists status "None" means code reversing engineering for the DSiWare wasn't started. Status "Started" means code reversing engineering for that DSiWare was started. Status "Done" means code reverse engineering was finished.

DSiWare that can be crashed

Name Input type(s) Status Description
Dark Void Zero High-Scores Done No limit on length of drawn record names, no vuln with high-scores. The level var from savedata doesn't have any bounds check, this is used with array indexes. This is not exploitable since the array structs only contain char* strings and other fields, and that var is used with level class init. Level class init fail is most likely the cause of the crash which isn't exploitable, level paths are determined by if statements and the level object is used uninitialized when the level var is out-of-bounds.
Frogger Returns High-scores Started Has ASCII null-terminated high-scores. Manged to crash this game. The high-score draw function uses strcpy to copy the records' name to a static buffer, it's unknown if this is exploitable.
Legends of Exidia Player name None Has ASCII player name in one file, and UCS-2 player name in a profile file. This game was crashed by modifying strings in the profile savedata file.
Sudoku Player name None Has ASCII player name for each of the 3 save slots. Game was crashed with an excessively long player name.

DSiWare with incomplete analysis

Name Input type(s) Status Description
Escapee Go None Started Has high-scores without names, scores are ASCII null-terminated strings. Managed to semi-crash this, but system reset still worked so this probably isn't exploitable.

DSiWare with finished analysis

Name Input type(s) Description
Arcade Hoops Basketball High-Scores, names via settings Has ASCII high-scores with null terminated strings, no string bugs.
Bookworm High-scores and word list Has ASCII null-terminated high-score list names and null-terminated word list strings. ( No crash, just nice very high scores, and very long words displayed. )
Dracula No manual input Savedata contains ASCII high-scores from DSi username, and ASCII perks/powerups. High-scores doesn't have string bugs.
Paul's Shooting Adventure High-Scores Records are entered when you complete the game, names are ASCII strings null-terminated. Not exploitable.

DSiWare that probably don't have vulnerabilities

Name Input type(s) Description
24/7 Solitaire None No high-scores or string input.
Aquia: Art Style Series None No strings
Brain Age Express: Arts & Letters None No strings in savedata.
Brain Age Express: Math None No strings in savedata.
Dr. Mario Express None No strings
FIZZ High-scores Savedata contains ASCII high-scores, but all the high-scores are contained in the same string without a null terminator. A vuln is unlikely.
Gene Labs None Small savedata with no strings.
Paper Airplane Chase None The size of both files in the savedata are only 8 bytes, no strings.
Photo Clock None Small savedata, no strings at all.
Photo Dojo Handwritten character name via stylus Savedata only contains .jpg files and some tiny "save"/"info" files.
WarioWare: Snapped None No high-scores or string input.