Talk:Main Page: Difference between revisions
Cheatfreak47 (talk | contribs) |
|||
| Line 209: | Line 209: | ||
== Early possible designs and ideas for DSiHB installing. == | == Early possible designs and ideas for DSiHB installing. == | ||
This idea came to me while playing WarioWare D.I.Y showcase for wii. | |||
Is it possible to send a hack installer (for when one is develeoped) to the dsi via a wii homebrew app and open it on dsi from download play on dsi as a demo app or something similar? | |||
i'm really familiar with wii homebrew stuff, but not so much with the inner workings of the ds and dsi systems. | i'm really familiar with wii homebrew stuff, but not so much with the inner workings of the ds and dsi systems. | ||
[[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET) | [[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET) | ||
---- | |||
Dlplay is ds-mode _only_, you can't use any dsi-mode hw from that. Furthermore, the [[NDS_Format|.nds/.srl]] itself is signed, you'd need to find some(none known currently) vulns for title launching and exploit them.(And of course you'd need some full dsi-mode exploit like a dsiware exploit.) --[[User:Yellows8|Yellows8]] 21:23, 3 January 2011 (CET) | Dlplay is ds-mode _only_, you can't use any dsi-mode hw from that. Furthermore, the [[NDS_Format|.nds/.srl]] itself is signed, you'd need to find some(none known currently) vulns for title launching and exploit them.(And of course you'd need some full dsi-mode exploit like a dsiware exploit.) --[[User:Yellows8|Yellows8]] 21:23, 3 January 2011 (CET) | ||
---- | |||
i see. | i see. | ||
| Line 224: | Line 227: | ||
Maybe a hacked dsiware save? | Maybe a hacked dsiware save? | ||
I'm sugguesting Wii-DSi communication because it dosent seem as secure as the rest of the possible exploit routes. | |||
[[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET) | [[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET) | ||
----------------------------------------------------------------------- | |||
Except for a JP only title, no. Yeah we can modify savedata, see this btw: http://dsibrew.org/wiki/DSiWare_VulnList --[[User:Yellows8|Yellows8]] 22:59, 4 January 2011 (CET) | |||
---- | |||
Wii-DSi exploits aren't possible in the states, huh? | |||
thats a letdown. | |||
Anyway, is all dsi ware run in dsi-mode? because I read about a dsiware game that supports DLplay (a ds-mode only feature). | |||
its called Alt-Play. | |||
[http://www.alt-play.com/altplay.php] Alt-Play Website | |||
[http://multiplayerblog.mtv.com/2011/01/05/alt-play-brings-more-indie-cred-to-dsiware-this-week/] DLplay support mentioned for "Between" what ever that is. | |||
[http://multiplayerblog.mtv.com/2011/01/05/alt-play-brings-more-indie-cred-to-dsiware-this-week/] | |||
The only way that's possible is if the DSiWare runs in ds-mode, right? OR does it send demos to other ds's that run in ds mode? If not-then how can it support DLplay with other systems not running in dsi-mode (Like normal ds systems) Unless they are compatable, (which they probably anen't) this is impossible, right? | |||
--[[User:Cheatfreak47|Cheatfreak47]] 18:03, 5 January 2011 (CET) | --[[User:Cheatfreak47|Cheatfreak47]] 18:03, 5 January 2011 (CET) | ||
---- | |||
The bins that all dsiware sends over dlplay runs in ds-mode only, usually those are only multi-player bins. The main dsi device which dsiware uses is NAND, dlplay bins don't need NAND access. _Nothing_ ever sends dsi-mode bins via dlplay. All dsiware runs in dsi-mode. --[[User:Yellows8|Yellows8]] 19:40, 5 January 2011 (CET) | The bins that all dsiware sends over dlplay runs in ds-mode only, usually those are only multi-player bins. The main dsi device which dsiware uses is NAND, dlplay bins don't need NAND access. _Nothing_ ever sends dsi-mode bins via dlplay. All dsiware runs in dsi-mode. --[[User:Yellows8|Yellows8]] 19:40, 5 January 2011 (CET) | ||
---- | |||