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'''Is it possible to send a hack installer (for when one is develeoped) to the dsi via a wii homebrew app and open it on dsi from download play on dsi as a demo app or something similar?''' | '''Is it possible to send a hack installer (for when one is develeoped) to the dsi via a wii homebrew app and open it on dsi from download play on dsi as a demo app or something similar?''' | ||
i'm really familiar with wii homebrew stuff, but not so much with the inner workings of the ds and dsi systems. | |||
[[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET) | |||
Dlplay is ds-mode _only_, you can't use any dsi-mode hw from that. Furthermore, the [[NDS_Format|.nds/.srl]] itself is signed, you'd need to find some(none known currently) vulns for title launching and exploit them.(And of course you'd need some full dsi-mode exploit like a dsiware exploit.) --[[User:Yellows8|Yellows8]] 21:23, 3 January 2011 (CET) | Dlplay is ds-mode _only_, you can't use any dsi-mode hw from that. Furthermore, the [[NDS_Format|.nds/.srl]] itself is signed, you'd need to find some(none known currently) vulns for title launching and exploit them.(And of course you'd need some full dsi-mode exploit like a dsiware exploit.) --[[User:Yellows8|Yellows8]] 21:23, 3 January 2011 (CET) | ||
i see. | |||
are there any dsiware titles that connect to a wii title that could possibly be used for an exploit? | |||
Perhaps a hacked wii save (something like twilight hack) that contains data that when sent could crash the system and (like twilight hack) force the system to run custom code? | |||
Maybe a hacked dsiware save? | |||
Im sugguesting Wii-DSi communication because it isnt as secure as the rest of the possible exploit routes. | |||
[[User:Cheatfreak47|Cheatfreak47]] 20:06, 4 January 2011 (CET) | |||