Flipnote Files/PPM: Difference between revisions
| Line 360: | Line 360: | ||
! Description | ! Description | ||
|- | |- | ||
| | | Frame count | ||
| Sound effect usage. Each byte | | Sound effect usage. Each byte represents a frame, and bit #1 represents Sound effect 1, bit #2 represents Sound effect 2 and bit #3 represents Sound effect 3. | ||
|- | |- | ||
| | | 0 - 3 | ||
| Padding - | | Padding - Makes the offset to the next four bytes dividable by 4 | ||
|- | |- | ||
| 4 | | 4 | ||
| Size of Background music( | | Size of Background music(0x0000000 if not used) | ||
|- | |- | ||
| 4 | | 4 | ||
| Size of Sound effect 1( | | Size of Sound effect 1(0x0000000 if not used) | ||
|- | |- | ||
| 4 | | 4 | ||
| Size of Sound effect 2( | | Size of Sound effect 2(0x0000000 if not used) | ||
|- | |- | ||
| 4 | | 4 | ||
| Size of Sound effect 3( | | Size of Sound effect 3(0x000000 if not used) | ||
|- | |- | ||
| 1 | | 1 | ||
| Framerate, you must take 8 and subtract the decimal value of this byte. | | Framerate. To get the correct value, you must take 8, and subtract the decimal value of this byte. | ||
|- | |- | ||
| 15 | | 15 | ||