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! Description
 
! Description
 
|-
 
|-
| FrameCount
+
| Frame count
| Sound effect usage. Each byte is a frame, and bit number one represents Sound 1, bit number two represents Sound 2 and bit number three represents Sound 3
+
| Sound effect usage. Each byte represents a frame, and bit #1 represents Sound effect 1, bit #2 represents Sound effect 2 and bit #3 represents Sound effect 3.
 
|-
 
|-
| ???
+
| 0 - 3
| Padding - only used if FrameCount isn't dividable by 4
+
| Padding - Makes the offset to the next four bytes dividable by 4
 
|-
 
|-
 
| 4
 
| 4
| Size of Background music(0 if not used)
+
| Size of Background music(0x0000000 if not used)
 
|-
 
|-
 
| 4
 
| 4
| Size of Sound effect 1(0 if not used)
+
| Size of Sound effect 1(0x0000000 if not used)
 
|-
 
|-
 
| 4
 
| 4
| Size of Sound effect 2(0 if not used)
+
| Size of Sound effect 2(0x0000000 if not used)
 
|-
 
|-
 
| 4
 
| 4
| Size of Sound effect 3(0 if not used)
+
| Size of Sound effect 3(0x000000 if not used)
 
|-
 
|-
 
| 1
 
| 1
| Framerate, you must take 8 and subtract the decimal value of this byte.
+
| Framerate. To get the correct value, you must take 8, and subtract the decimal value of this byte.
 
|-
 
|-
 
| 15
 
| 15
104

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