Difference between revisions of "Talk:Flipnote Files/PPM"
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--[[User:Pbsds|pbsds]] 10:52, 4 January 2010 (UTC) | --[[User:Pbsds|pbsds]] 10:52, 4 January 2010 (UTC) | ||
+ | |||
+ | Use the following formula: | ||
+ | (x / 32) * 256 | ||
+ | To convert between the scales 0-31 and 0-255. |
Revision as of 19:46, 4 January 2010
Could you guys post a example for decoding the preview image? i cant figure out the 8x8 tile thing. i will give credit to you:).Preview of what i have: --pbsds 09:29, 24 December 2009 (UTC)
See User:Remark/Icon2ppm.c. -- Remark 09:45, 24 December 2009 (UTC)
Thanks:)--pbsds 09:55, 24 December 2009 (UTC)
It doesn't work! Here is the code im using(i had to transelate it):
Dim $ImageOutput[4072]
for $x=0 to 46 step 1
for $y=0 to 7 step 1
for $z=0 To 7 Step 1
ImageOutput[($x*64)+(16*$y)+(4*$z)] = RawImage[($x*64)+(32*$z)+(4*$y)]
ImageOutput[($x*64)+(16*$y)+(4*$z)+1] = RawImage[($x*64)+(32*$z)+(4*$y)+1]
ImageOutput[($x*64)+(16*$y)+(4*$z)+2] = RawImage[($x*64)+(32*$z)+(4*$y)+2]
ImageOutput[($x*64)+(16*$y)+(4*$z)+3] = RawImage[($x*64)+(32*$z)+(4*$y)+3]
Next
Next
Next
You made a typo here:
for x=0 to 46 step
-Remark 18:42, 24 December 2009 (UTC)
Made no difference...--pbsds 21:08, 24 December 2009 (UTC)
If you would've used a sane language, you would've gotten a segfault. :-)
Please do some research on the tiling, my code is written for the 32x32 icons you see in the DSiMenu.
- Remark 21:52, 24 December 2009 (UTC)
I had to set the RawImage and the ImageOutput arrays to 1000 more pixels than needed to avoid the segfault.
I think i'll try again tomorrow. but now im off to bed:)--pbsds 00:39, 25 December 2009 (UTC)
WooHoo! im really close now!: --pbsds 14:43, 25 December 2009 (UTC)
Finaly got it!: --pbsds 21:26, 27 December 2009 (UTC)
Pallete
i don't think my RGB pallete is perfect... Could someone post a RGB version of the pallete? My pallete have too sharp colors :( --pbsds 01:03, 4 January 2010 (UTC)
Maybe i should post my pallete so you guys can check if its wrong:
0 = FFFFFF
1 = 525252
2 = FFFFFF
3 = A4A4A4
4 = FF0000
5 = 7B0000
6 = FF7B7B
7 = 00FF00
8 = 0000FF
9 = 00007B
A = 7B7BFF
B = 00FF00
C = FF00FF
D = 00FF00
E = 00FF00
F = 00FF00
--pbsds 10:52, 4 January 2010 (UTC)
Use the following formula: (x / 32) * 256 To convert between the scales 0-31 and 0-255.