DSiWare VulnList: Difference between revisions

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|  None
|  None
|  Has high-scores without names, scores are ASCII null-terminated strings. Managed to semi-crash this, but system reset still worked so this probably isn't exploitable.
|  Has high-scores without names, scores are ASCII null-terminated strings. Managed to semi-crash this, but system reset still worked so this probably isn't exploitable.
|-
|  Fieldrunners
|  High-Scores
|  The xml, ".plist", in the game is used for storing savadata which contains high-score strings. Using a very large string crashes the game leading it to stack buffer overflow. The game has already been exploited through [https://github.com/yellows8/dsi/tree/master/exploits/fieldrunhax fieldrunnerhax].
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|-
|  Frogger Returns
|  Frogger Returns
|  High-Scores
|  High-Scores
|  Has ASCII high-scores. strcpys to a static buffer from savedata, unknown if this is exploitable but there's only <10KB free space available(way too low for a payload) so meh.
|  Has ASCII high-scores. strcpys to a static buffer from savedata, unknown if this is exploitable but there's only <10KB free space available(way too low for a payload) so meh.
|-
|  Guitar Rock Tour
|  High-Scores
|  Has ASCII high-score strings stored in the savedata. Using a very long excessive string can crash the game to lead into a stack smash. This game was successfully exploited through [https://github.com/yellows8/dsi/tree/master/exploits/grtpwn grtpwn].
|-
|  Legends of Exidia
|  Player name
|  Has ASCII player name stored in the savadata. Using an extensive long string will cause a stack smash to saved registers and can eventually be exploited through [https://github.com/yellows8/dsi/tree/master/exploits/exidiahax exidiahax].
|-
|-
|  Mario Calculator
|  Mario Calculator
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|  Profile name
|  Profile name
|  No overflow, the game slot acts as if things are normal, only gives you a lot of completion stars
|  No overflow, the game slot acts as if things are normal, only gives you a lot of completion stars
|-
|  The Legend of Zelda: Four Swords Anniversary
|  Savedata filesize
|  The game has 2 savefiles. When one savefile fails to load (larger than a usual savefile), the game loads the backup save and will continue load without any errors. That being said, one can crash the game with a larger game filesize to attack the heap and successfully overwrite the stack registers including the pointer counter. The game has already been exploited through [https://github.com/yellows8/dsi/tree/master/exploits/4swordshax 4swordshax].
|-
|  UNO
|  Profile names
|  Has ASCII Player name each for of the 5 save slots. The game was crashed with a very large player name which overwritten the stack registers including the pointer counter. The game was successfully exploited which is known as [https://github.com/ChampionLeake/UNO-pwn UNO*pwn].
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|-
|  WordSearcher
|  WordSearcher