Difference between revisions of "DSi exploits"

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Just an idea, but couldn't we make a .gif file that flipnote could read, then the gif could crash flipnote and somehow load up the dsi homebrew?
 
Just an idea, but couldn't we make a .gif file that flipnote could read, then the gif could crash flipnote and somehow load up the dsi homebrew?
 
*I've found a reproduceable crash in Flipnote Studio based around a unexpected string in the UGO format. There's lots of space to possibly inject custom code into. I don't have the skillset to make this code. Contact me if you'd like to work on this --[[User:Pbsds|pbsds]] 00:00, 26 February 2014 (CET)
 

Revision as of 20:38, 8 January 2017

This page is dedicated to the listing of exploits for the Nintendo DSi. Anyone may contribute to this list. This page my not, however be deleted in any way, this ensures that that development of this page is not slowed down. Due to the fact that this page has not changed for over a year due to resets, no more resets.

DSi-mode exploits

Team Twiizers released a DSi-mode exploit called Sudokuhax that loads homebrew from the SD card in DSi-mode. The exploit requires that you have purchased EA's Sudoku game. More details and download: [1]. Additionally more DSiWare savegame exploits were released for the last time: [2]. Copying these savegame exploits to NAND via system settings is blocked on the latest system version.

Team Twiizers also have found a DSi-mode exploit in cooking coach and have managed to use it to run DSi-mode homebrew. However it has not yet been released. More details at: [3] The additional hardware is just required to get a connection to a computer so that things like ram dumps can be created.

Wintermute has made available an open source DSi hack. The exploit works on DSi enhanced games, allowing you to run custom code from a save file. Instructions for using the exploit can be found here: [4]

The cooking coach and classic word games savegame exploits are blocked on the latest system version. Therefore, the only way to get DSi-mode homebrew running with the latest system version, is with a hardware workaround for the blocked DSi-mode gamecard exploits. Additionally, one could solder the NAND pins to a MMC reader/writer, then extract dev.kp for DSiWareHax.

It is also possible for homebrew to be loaded through an Action Replay DSi flashcart. If an nds file is saved onto a micro SD card, and then that micro SD is inserted into the Action Replay, the file can be executed by going to the Files menu.

DS-mode exploits

This type of exploit is undesirable because all DSi functionality, such as usage of the cameras, is unavailable to homebrew.

Blasteh (Blasty) has posted a video on Youtube showing code being run in DS mode on the DSi using Fifa '08.

List of ideas for exploitation/hacking of the latest DSi system version

Rules

→Do not remove ideas, only add

→Do not delete this section

→If your idea is 'Epic' mark it with * [only do this if it will certainly work]

→You must research whether your idea will work or not

Just an idea, but couldn't we make a .gif file that flipnote could read, then the gif could crash flipnote and somehow load up the dsi homebrew?