Difference between revisions of "Talk:Flipnote Files/PPM"
Line 8: | Line 8: | ||
<source lang="">Dim $ImageOutput[4072] | <source lang="">Dim $ImageOutput[4072] | ||
for $x=0 to 46 step 1 | for $x=0 to 46 step 1 | ||
− | |||
for $y=0 to 7 step 1 | for $y=0 to 7 step 1 | ||
− | |||
for $z=0 To 7 Step 1 | for $z=0 To 7 Step 1 | ||
− | |||
ImageOutput[($x*64)+(16*$y)+(4*$z)] = RawImage[($x*64)+(32*$z)+(4*$y)] | ImageOutput[($x*64)+(16*$y)+(4*$z)] = RawImage[($x*64)+(32*$z)+(4*$y)] | ||
ImageOutput[($x*64)+(16*$y)+(4*$z)+1] = RawImage[($x*64)+(32*$z)+(4*$y)+1] | ImageOutput[($x*64)+(16*$y)+(4*$z)+1] = RawImage[($x*64)+(32*$z)+(4*$y)+1] | ||
ImageOutput[($x*64)+(16*$y)+(4*$z)+2] = RawImage[($x*64)+(32*$z)+(4*$y)+2] | ImageOutput[($x*64)+(16*$y)+(4*$z)+2] = RawImage[($x*64)+(32*$z)+(4*$y)+2] | ||
ImageOutput[($x*64)+(16*$y)+(4*$z)+3] = RawImage[($x*64)+(32*$z)+(4*$y)+3] | ImageOutput[($x*64)+(16*$y)+(4*$z)+3] = RawImage[($x*64)+(32*$z)+(4*$y)+3] | ||
− | + | Next | |
− | + | Next | |
− | + | Next</source> | |
Output: [[Image:Test2.png]] | Output: [[Image:Test2.png]] | ||
Revision as of 22:11, 28 December 2009
Could you guys post a example for decoding the preview image? i cant figure out the 8x8 tile thing. i will give credit to you:).Preview of what i have: --pbsds 09:29, 24 December 2009 (UTC)
See User:Remark/Icon2ppm.c. -- Remark 09:45, 24 December 2009 (UTC)
Thanks:)--pbsds 09:55, 24 December 2009 (UTC)
It doesn't work! Here is the code im using(i had to transelate it):
Dim $ImageOutput[4072]
for $x=0 to 46 step 1
for $y=0 to 7 step 1
for $z=0 To 7 Step 1
ImageOutput[($x*64)+(16*$y)+(4*$z)] = RawImage[($x*64)+(32*$z)+(4*$y)]
ImageOutput[($x*64)+(16*$y)+(4*$z)+1] = RawImage[($x*64)+(32*$z)+(4*$y)+1]
ImageOutput[($x*64)+(16*$y)+(4*$z)+2] = RawImage[($x*64)+(32*$z)+(4*$y)+2]
ImageOutput[($x*64)+(16*$y)+(4*$z)+3] = RawImage[($x*64)+(32*$z)+(4*$y)+3]
Next
Next
Next
You made a typo here:
for x=0 to 46 step
-Remark 18:42, 24 December 2009 (UTC)
Made no difference...--pbsds 21:08, 24 December 2009 (UTC)
If you would've used a sane language, you would've gotten a segfault. :-)
Please do some research on the tiling, my code is written for the 32x32 icons you see in the DSiMenu.
- Remark 21:52, 24 December 2009 (UTC)
I had to set the RawImage and the ImageOutput arrays to 1000 more pixels than needed to avoid the segfault.
I think i'll try again tomorrow. but now im off to bed:)--pbsds 00:39, 25 December 2009 (UTC)
WooHoo! im really close now!: --pbsds 14:43, 25 December 2009 (UTC)
Finaly got it!: --pbsds 21:26, 27 December 2009 (UTC)